WEBVTT 00:05.039 --> 00:08.877 - This is a lethality multiplier with Project Tripoli. 00:08.877 --> 00:10.569 - So it's all about readiness. 00:10.569 --> 00:13.601 So anything we do is directly focused on that. 00:13.601 --> 00:15.799 - Project Tripoli capabilities are gonna allow us to 00:15.799 --> 00:18.730 provide this type of training anywhere across the globe. 00:18.730 --> 00:21.357 - They're gonna be ready and lethal 00:21.357 --> 00:23.795 when game day comes and our adversary 00:23.795 --> 00:26.054 will never know what we were doing 00:26.054 --> 00:28.255 or what's going to hit them on day one. 00:29.287 --> 00:31.710 - [Marine] Readiness all goes to lethality. 00:31.710 --> 00:33.699 If we aren't lethal, then we're not ready. 00:33.738 --> 00:35.309 (gunshots) 00:39.189 --> 00:41.694 - [Narrator] Force Design and Project Tripoli 00:41.694 --> 00:43.457 are changing the Marine Corps. 00:43.457 --> 00:46.649 With live, virtual and constructive training, 00:46.649 --> 00:49.068 our commanders will make better decisions 00:49.068 --> 00:52.823 and our warfighters will be better prepared for battle. 00:52.823 --> 00:55.844 - The Marine Corps has changed quite a bit. 00:55.844 --> 00:58.584 Why? Because the globe is changing. 00:58.584 --> 01:01.295 The opportunities that we're going to have with Project Tripoli 01:01.295 --> 01:04.032 are that we're going to build bold commanders, 01:04.032 --> 01:06.656 commanders who are biased for action and who are willing 01:06.656 --> 01:09.383 to make risk-based decisions. 01:09.383 --> 01:11.932 There's going to be very little to no risk 01:11.932 --> 01:14.413 against the Marines and the machines in the battlespace. 01:14.413 --> 01:16.100 We don't want to hurt our Marines. 01:16.100 --> 01:18.408 - [Narrator] So what is live, virtual 01:18.408 --> 01:20.060 and constructive training? 01:20.060 --> 01:23.002 And how do they work together to make us more lethal? 01:23.002 --> 01:25.236 Understanding these elements 01:25.236 --> 01:28.021 is absolutely essential to our success. 01:28.021 --> 01:31.114 - When we talk about LV&C, at the heart of that 01:31.114 --> 01:34.379 those are three distinct different mediums for the way we train. 01:34.379 --> 01:36.791 So live being you're using your 01:36.791 --> 01:39.355 real primary weapon system, or C2 system. 01:39.355 --> 01:42.532 There's only so much I can do to supplement the live. 01:42.532 --> 01:44.556 Augmented reality, mixed reality, 01:44.556 --> 01:46.506 is a capability that allows us to do that. 01:46.506 --> 01:48.371 Virtual, think of flight simulator 01:48.371 --> 01:50.371 or a video game like type of device. 01:50.371 --> 01:53.350 And constructive, think of a top-down map view 01:53.350 --> 01:55.050 with little icons moving around that are 01:55.050 --> 01:57.758 representative of a unit or a vehicle, 01:57.758 --> 02:00.957 along with its health and 02:00.957 --> 02:03.199 fatigue and damage state. 02:03.199 --> 02:05.312 All those kinds of things are associated with that little icon. 02:05.312 --> 02:07.476 What you're able to do with a constructive environment, 02:07.476 --> 02:09.465 that's just like looking at a map. 02:09.465 --> 02:11.560 I can take a map from anywhere in the world 02:11.560 --> 02:14.188 and look at it and think what it would be like to be there. 02:14.188 --> 02:16.987 But in order for me to actually feel like I'm there, 02:16.987 --> 02:19.285 I need to go into the virtual environment. 02:19.285 --> 02:21.158 And that's what shows me what the 02:21.158 --> 02:23.963 weather, the terrain, the vegetation, 02:23.963 --> 02:27.332 all of that kind of stuff, that's what gives me that context 02:27.332 --> 02:30.039 and kind of sort of transports me there. 02:30.039 --> 02:33.856 So through a network which Project Tripoli is going to provide, 02:33.856 --> 02:35.857 that network will allow those different 02:35.857 --> 02:37.755 training systems to be able to connect 02:37.755 --> 02:39.700 along with other things that are going to 02:39.700 --> 02:42.252 reduce the amount of time for the training support establishments 02:42.252 --> 02:43.997 to be able to facilitate that training. 02:43.997 --> 02:46.305 - [Narrator] Marine safety is a key part 02:46.305 --> 02:48.396 of Project Tripoli and LVC. 02:48.396 --> 02:50.686 Our ability to track and evaluate 02:50.686 --> 02:52.433 their actions in the battlespace 02:52.433 --> 02:54.596 will help make them more lethal 02:54.596 --> 02:56.435 and keep them safer. 02:56.435 --> 02:59.321 - The reason we focus on readiness so much 02:59.321 --> 03:01.501 is really two critical reasons. 03:01.501 --> 03:03.218 One, it preserves life. 03:03.218 --> 03:06.393 The lives of our Marines, our allied partners. 03:06.393 --> 03:09.490 And it also allows us a greater mission accomplishment. 03:09.490 --> 03:11.474 If we're not building readiness 03:11.474 --> 03:15.309 to allow our Marines to do a better job in their warfighting mission, 03:15.309 --> 03:18.065 none of this is for any good reason. 03:18.065 --> 03:20.629 And at the end of it, most importantly, 03:20.629 --> 03:22.512 we end up with a better-trained Marine. 03:22.512 --> 03:25.263 - I think every Marine should be buying into Project Tripoli 03:25.263 --> 03:27.059 as we move to the future 03:27.059 --> 03:28.717 because it's not just about the 03:28.717 --> 03:30.885 force on force training system for the young Marines 03:30.885 --> 03:32.514 in the battlespace today. 03:32.514 --> 03:34.123 As we look to the future, we've got a 03:34.123 --> 03:36.862 warfighter augmentation system that's going to be coming online 03:36.862 --> 03:38.988 where we're going to instrument them to a 03:38.988 --> 03:41.072 completely new level. 03:41.072 --> 03:43.643 We're going to put optics on them so that they're going to be able to see 03:43.643 --> 03:46.713 all of the avatars that are being generated in this system. 03:46.713 --> 03:48.600 I'd love for a Marine in the future 03:48.600 --> 03:50.336 to actually be able to look up, 03:50.336 --> 03:53.029 look to the sky and see the F-35 03:53.029 --> 03:55.793 that's being flown in a simulator from the West Coast 03:55.793 --> 03:57.912 or maybe from out in Iwakuni. 03:57.912 --> 03:59.621 I want them to look into the battlespace 03:59.621 --> 04:01.922 and see the red force avatars that are 04:01.922 --> 04:04.999 being generated out there and actually be able to engage them. 04:04.999 --> 04:07.635 So our focus as we move to the future 04:07.635 --> 04:10.195 is not just on a big video game 04:10.195 --> 04:12.127 for commanders to operate 04:12.127 --> 04:13.883 and test their decision-making. 04:13.883 --> 04:15.609 This is going to be for young Marines 04:15.609 --> 04:19.285 to fully integrate themselves into a synthetic battlespace of the future 04:19.285 --> 04:22.467 where they're going to engage avatars force-on-force. 04:22.467 --> 04:24.495 - [Narrator] Being able to train and prepare 04:24.495 --> 04:26.411 for battle anywhere in the world 04:26.411 --> 04:29.568 gives us a huge advantage over our adversaries. 04:29.568 --> 04:31.440 Readiness is the key. 04:31.440 --> 04:33.866 Lethality is the goal. 04:33.866 --> 04:36.904 It's all about sets and reps. 04:36.904 --> 04:39.100 - And Project Tripoli will give us an opportunity 04:39.100 --> 04:41.676 to train in the first island chain, 04:41.676 --> 04:43.622 anywhere in the world, 04:43.622 --> 04:45.031 at any time, 04:45.031 --> 04:48.292 in the face of an adversary without them knowing what's going on. 04:48.292 --> 04:51.317 It's going to achieve a level of realism for our Marines 04:51.317 --> 04:54.010 such that they're going to be ready and lethal 04:54.010 --> 04:56.573 when game day comes, and our adversary 04:56.573 --> 04:58.638 will never know what we were doing 04:58.638 --> 05:01.170 or what's going to hit them on day one. 05:02.305 --> 05:04.673 (exciting music)