Live Virtual Constructive Training Environment
LVC-TE Offcial Logo
Training and Education Command
Quantico, Virginia

Project Tripoli is a comprehensive initiative to modernize the Marine Corps' training environment.  Its goal is to eliminate gaps between experimentation efforts, the training continuum, and real-world mission rehearsals and operations.  This project will provide the Fleet Marine Force with an on-demand, all-domain LVC training environment that aligns with the future operating concepts outline in Force Design.  Consisting of 16 essential components, Project Tripoli is vital for creating a complete and modern battlefield training environment.

  • Reduced time/effort to plan/execute ever-increasingly complex training enabling Commanders to focus on training vice exercise planning.
  • Nearly unlimited access to high-demand/low-density assets (e.g., CAS and UAS sorties) by linking geographically separated simulators or utilizing artificial intelligence driven replicants.
  • Replicates costly, low-density, exquisite capabilities (e.g., NMESIS) enabling Commanders to exercise all the capabilities they will be expected to employ IAW FD 2030.  Additionally, enables schoolhouses (entry and advanced) to better train the Marines who will operate those capabilities.
  • Closes the gap between training and operational mission rehearsals enabling Commanders to train virtually, on terrain their unit will fight, alongside partner forces (Service, Joint, Combined).
  • Robust AAR capabilities & advanced analytic tools provide meaningful, relevant, and actionable feedback to improve unit performance.
  • Provides tailorable and scalable training solutions, at the appropriate echelon, allowing participating units to more fully train vice being relegated to the role of a training aid.
  • Enable distributed Maritime C5ISRT to control maneuver and deliver joint, multi-domain fires in a DDIL/A2AD environment, prosecuting kill webs/chains in a decentralized manner against a “threat informed” adversary.
  • A single point of coordination, training resources, contextual scenarios and common battlespace for globally distributed units to train as a MAGTF.
  • A LVC environment, concealed from our adversaries, which allows training of capabilities that are cost prohibitive (e.g., NMESIS) or difficult to conduct in an exclusively live training environment (e.g., Full Spectrum Electronic Warfare or Civil Transportation Restrictions of LRPF).
  • Synthetic training at schoolhouses provide a significantly larger number of repetitions of training objectives and enhance student/ instructor feedback to rapidly reinforce proper actions.

​Detailed information and timelines for each component posted now and as it becomes available here.  Updated 08 MAR 24

Force on Force Next Training System (FoFTS-Next)/ Marine Corps Training Instrumentation System (MCTIS)

  • MCTIS is the evolutionary replacement for the current Instrumented Tactical Engagement Simulation Systems (I-TESS) II platform, providing non-live fire training capabilities through a new suite of Marine Corps Tactical Instrumentation Systems (MCTIS) composed of a C2 network and sensor systems (individuals, vehicles, and weapon surrogates) and low velocity training projectiles (SESAMS) for individual and collective close quarters battle (CQB) techniques and procedures.

  • Joint Live Virtual Constructive (JLVC) Federation

    The Joint Live Virtual Constructive (JLVC) Federation is the suite of simulations that support CCMD exercises.  However, the federation can support detailed training at the tactical level supporting small unit and team training.

  • Marine Common Virtual Platform (MCVP)

    MCVP is the common hardware platform (laptop) and an end-user access point to the LVC-TE.  MCVP will house applications at a local level, providing access to potential cloud solutions, to take advantage of concepts like edge computing.  

  • Tactical Video Capture System (TVCS)

    The Tactical Video Capture System (TVCS) provides video-based After-Action-Review (AAR) capabilities to support Marine Corps training at live-fire shoot houses, urban training environments, and infantry immersion trainers.  It utilizes a graphical user interface and configurable video-based alarms combining multiple cameras into a single view.  This view captures a Marine's urban warfare tactics and highlights strengths and weaknesses for use during both group and individual AAR evaluation sessions.

  • Maritime Constructive Simulation (MCS)

    Constructive, service-level simulation supporting division and higher command and control exercises.  MTWS, through re-engineering (new code), become the MCS with increased performance, a greater level of interoperability, and more capability available to lower echelons of command.  MCS is the Marine Corps' contribution to the Joint Live Virtual Constructive (JLVC) Federation.

  • Joint Virtual Fires Trainer (JVFT)

    Deployable system supporting training for aviation and surface-to-surface fires, replaces the SAVT.  JVFT will expand to support the Warfighter Augmented Reality (WAR) capability and have Virtual Reality (VR) and Mixed Reality (XR) common hardware.  Doctrinally compliant, realistic, and tactically relevant Close Air Support (CAS) trainer for Type 1,2,3 Terminal Attack Controls.

  • Small Unit Tactical Training System (SUTTS)

    Small Unit Tactical Training System family of systems (FoS) provides combat marksmanship, crew gunnery training, and team/squad training.  The SUTTS is comprised of two systems: the Indoor Simulated Marksmanship Trainer (ISMT) and the Advanced Small Arms Lethality Trainer (ASALT).

  • Terrain and 3D Models Database Services

    Terrain development for multiple simulations and simulators to enable service and joint exercises with realistic environmental data and human behavior representation.  Datasets include: physical terrain 3D modeling services and human geography data collection and modeling (e.g., intelligence, operations, reconnaissance, and logistics warfighting).  Building 3D models for U.S., Coalition, Multi-national, and adversary operational capabilities.  Developing application program interface (API) "middleware" for modifying/unifying terrain databases in simulations and simulators.  Terrain and 3D models are developed by the JS J7 to support USMC and joint simulations.

  • Ground Vehicle Training Systems (GVTS)

    The Ground Vehicle Training Systems family of systems (FoS) provides driver trainers and tactical vehicle simulators for common vehicles found in the GCE and LCE.  The GVTS is comprised of three systems: the Driver Trainer, the Tactical Vehicle Crew Simulator, and the Reconfigurable Platform Simulator.

  • Transport Network (WAN)

    An enterprise-managed, wide area network (WAN) supporting a distributed infrastructure with centrally managed resources and cybersecurity connecting geographically dispersed locations around the world.  

  • Local Training Network (LAN)

    A complex LVC-TE capability requires local area network (LAN) improvements to support the wide area network (WAN) connecting Marine Corps installations across the world.  The local network provides intra-base connectivity and connects to the wireless networks in the ranges and training areas.  The local network is the link to the transportation network (WAN) that provides global connectivity and requires upgrades and maintenance for connectivity and cybersecurity.

  • Aviation Distributed Virtual Training Environment (ADVTE) Integration

    ADVTE is a customized, persistant, closed-loop, network enabling geographically-dispersed flight simulators to participate in training events (DC Aviation owned).  

  • Warfighter Augmented Reality (WAR)

    3D Warfighter Augmented Reality (WAR) uses a mixed reality (XR) training system for Marine Fire Support Teams (FiSTs).  WAR is being expanding the XR system to support Marines, training as a team, with virtual entities and battlefield effects, in a live environment to include virtual fire (e.g., maritime fires) and live maneuver against a virtual enemy.

  • Electromagnetic Warfare Ground Instrumented Range (EWGIR)

    Directly injects a denied, degraded, and disrupted electromagnetic spectrum operations (EMSO) training environment (e.g., jamming, direction finding, etc.)  EWGIR augments live training for the electro magnetic spectrum operations (EMSO).

  • Training Contract Labor Support (TCLS)

    A robust LVC-TE capability requires contractor support to employ a blended LVC environment.  The TCLS provides additional labor support beyond those already included in other elements.

  • Wireless Network for Ranges and Training Areas (WNRT)

    The 5G (or greater) wireless network will connect the Marine Corps' ranges and training areas (RTA) allowing for complete interoperability of "live" simulations into a complete LVC environment.  The wireless capability will provide fixed and mobile systems to enhance training and increase range flexibility in support of operational requirements.

  • I Marine Expeditionary Force

  • II Marine Expeditionary Force

  • III Marine Expeditionary Force

  • Marine Corps Air Ground Combat Center

  • Marine Corps Base Hawaii, HI

  • Guam

​The Marine Corps has fielded multiple stand-alone systems that support varying levels of training.  The Marine Corps has committed to using the suite of training applications within the Joint Live Virtual Constructive (JLVC) federation as the constructive component.  We seek solutions supporting Live and Virtual training domains and integrating with the JLVC HLA / DIS federation. 

Areas of interest include:

  • Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (XR) Training Systems
    • Wearable XR trainers for infantry operations, integrated with LVC
    • M777 training system (simulation, simulator, instrumentation / integrated with LVC)
    • M142 HIMARS training system (simulation, simulator, instrumentation / integrated with LVC)
    • Reconfigurable Combat Vehicle Training System (Aviation / Maritime / Ground / integrated with LVC)
    • Reconfigurable UAS Ground Control Station (integrated with LVC)
  • Wireless Communication (5G WiFi) CONUS / OCONUS
  • Terrain API for database conversion
  • 3D Model Development
  • AI/ML Assisted Simulation
  • 24 x 7 Game running at all echelons
  • Live/Virtual EW (simulation, simulator, instrumentation / integrated with LVC)
  • Threat Replication (Live, Virtual, and Constructive) Modernized Intelligence Database (MIDB) / Machine-Assisted Analysis Rapid-Repository System (MARS)
  • C2 / Simulation Gateway
  • After Acton Review
    • Replay, Video Capture, Observations, and Visualization
    • Bookmarking Capability (action capture)
    • OODA Mapping
    • Planning Support
    • Training Progression Management
    • Doctrine Mapping
    • Predictive Assessment
    • Natural Language Processing
    • Adaptive Responses
    • Data Management

Project Tripoli and the LVC-TE it creates will provide the means to conduct fully integrated training at all echelons, in all-domains, connected across disparate locations. In its fully mature state, the LVC-TE will create the system interoperability we need to fully integrate with joint and international LVC capabilities. The primary objective is to increase combat readiness at every echelon of command, while also allowing for experimentation with emerging concepts and technologies.


TECOM Project Tripoli (Program Lead)                                           TECOM Senior Modeling and Simulation Advisor

Joseph Lomangino                                                                              LtCol Matt Morse

(703) 432-2895.                                                                                   (703) 432-2171                                                    

TECOM Project Tripoli (Technical Lead)                                         

Hector Viramontes                                                                              

(571) 230-3968

Updated 24 April 2024




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